Field learned the launch trade-off from Evan Wallace, who built Figma's rendering engine with him. He still repeats it as a rule of three.
Most teams drop quality, because quality has no launch date attached to it. Field drops features. Software keeps shipping after launch, so scope is the thing you can add later. A reputation for shoddy work is not.
That leaves a small release with a real bar on it.
Awesome here does not mean finished. It means one part of the release is good enough that a user tells someone else about it. Everything else can be table stakes.
The obvious failure mode is the one Field names himself, before anyone else can.
He has the receipts for that one. Figma started in August 2012 and made its first money in the summer of 2017. Field's word for the whole run is too long.